If you have a good friend ingame, who you trust with your ship, you can have them fit the rigs for you, and they will still be fully operational when you pilot it.Īs Ryelek d'Entari said, rigs requires callibration points to fit, just like normal modules requires Powergrid and CPU. Rigs are special as the prerequisites are only for fitting them, not using them. For instance fitting rigs which increases your armor, will slow down your ship. Since most of them has a drawback, their main purpose is to specialize your ship in a specific direction. They usually have a bonus and a drawback, and can only be removed by destroying them.
#Eve online mining guide rig slot upgrade
Rigs are fitted on the ship Upgrade slots.
#Eve online mining guide rig slot full
I really appreciate your full & complete explanation. If your ship has 400 calibration points and 3 rig slots (as most T1 ships do), then you can fit 1, 2, or 3 rigs totalling 400 calibration points or less. Each rig has a number of required calibration points, and eats one of your Upgrade (rig) Hardpoints. Upgrade hardpoints are similar, and they are related to the number of Calibration Points on your ship, and are used by rig modules. That would use all the high slots, though, leaving me with no weapons modules fitted. But I can fit up to 4 utility high slot items (such as salvagers and tractor beams) since they do not require any missile or turret hardpoints. I cannot fit a 3rd turret, or a 2nd missile. I can put two turret weapons, + 1 missile weapon, + 1 "utility high slot" item in there. Similarly, the Arbitrator (an amarr cruiser) has 4 high slots, 2 turret hardpoints, and 1 missile hardpoint. That high slot can be used for a non-turret/non-missile high slot module, such as a salvager. I can put 4 turret weapons on it, but not a 5th, even though it has a 5th high slot available. Playing casino games involves risk and should be considered a. It is your own responsibility to determine if gambling online from your current location is legal. Laws pertaining to online gambling vary between countries and states. If you want to equip a turret weapon in a high slot, it will consume one of your Turret hardpoints.įor example, the Vexor (a gallente cruiser) has 5 high slots, 4 turret hardpoints, and 0 missile hardpoints. We are not a casino and no gambling with real money takes place on this site. In addition, it has a number of Turret hardpoints, Missile hardpoints, or both. You can put modules which require a High Slot into those slots. Your ship has a number (let's say 5) High Slots. Each module says in its description whether it requires a hardpoint or not. If you have fewer turret/missile hardpoints than you do high slots, those excess high slots are often referred to as "utility highs" because you can't fit them with regular weapons modules. They enforce additional restrictions as to what type and how many weapons you can fit on a ship. They are tied to High slots, which are used mostly for weapons modules. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.Hardpoints are one of your ship's resources. The Athanor has docking facilities for subcapital ships and freighters.
This dedicated extraction and refining structure also provides access to Upwell's M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations.
The Athanor is the standard refinery in the Upwell Consortium's line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. Don't think I'll ever get used to it.? Ramon Fulcan, veteran moon-mining engineer The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. New tech's more like slicing out a volcano and bringing the whole thing up. ?Seen thousands of auto miners come and go.